Antorum has trees now! This post is mostly going to be a quick photo overview of those changes, as there isn't much technical stuff to discuss. The editor now has a tree tool, which can be used to quickly place trees (randomizing scale + rotation).
Placing trees also updates the walkmap, so characters cannot walk through trees.
Here's a bonus screenshot, it's a closer view of the first armor set, as well as the model for the Groofish item and it's cooked variant. Obviously I am not an artist by trade but I am having a lot of fun getting some modelling/texturing practice in.